![]() They seem to be principled in their decision-making. I've been impressed by DCSS's dev team's ability and willingness to make unpopular decisions and make radical changes to the game. and have lists but I would guess that roguebasin's list would be more authoritative. I wanted to link to for a complete list but it's having struggles today. ![]() Tales of Maj'Eyal is the continuation of an angband variant called Tales of Middle-Earth / T.o.M.E., which name change I gather was necessary because DarkGod wanted to go commercial. ![]() Sil is kind of an Angband variant but embraces the middle earth theme a lot more and has removed a lot of stuff. MAngband was (wait, IS! it had a release in 2020) a mind-blowing multiplayer Angband variant. OAngband "opinion angband" scratched the itch of its developers about how Angband should work. SAngband "skills angband" added weapon skills and probably tons more. ![]() ZAngband "Zelazny Angband" took the tolkien elements and added elements from Roger Zelazny's Chronicles of Amber series. There's tons of variants, probably the most out of any of the roguelikes. It's actively maintained and has a passionate community. It's a nice change of pace from the classic characters and play styles. In a game that favors cautious advance (it's not uncommon to fully recover after an encounter), the recent edition introduced a new Blackguard class that's more momentum based in that once in combat, you'd like to sustain combat to get more powerful, and stronger. I don't follow the space to know if there are a lot of Nethack variants the like that Angband has spawned. Different themes, different mechanics, different character classes. There are lots of variants from "Vanilla" as its called. Angband is more straightforward.Īngband, with its Tolkien theme, has large maps, hordes of monsters, frightening uniques, a large amount of ancient artifacts and has its gameplay centered around a town that you routinely travel to in order to refresh and reload. I can't speak historically as to what it may or may not have pioneered in roguelikes, but it's varies dramatically philosophically from the likes of Nethack and its bottomless trivia and tricks. But I'm pretty confident we who will explore the stat first will be rewarded handsomely, no way they'd just translate luck to the game when even the more traditional stats are tweaked to fit the world.I've been playing Angband off and on since the mid 80's when it's ancestor, Moria, hit the DECUS tapes and we'd run it on our VAX. But if course, it's a gamble, Arcane could be very interesting or really bland, and that's why it is completely understandable people prefer going on a more comfy traditional build and ignoring the stat. It's the most obscure one and that attracts me, having no idea how my character will progress through the game and adapting my build according to whatever I find that scales or needs Arcane to function (and getting really excited to try it and test and stuff) will make a very special and unique experience that is only doable in the first completely blind playthrough. But the main reason is the sheer mystery surrounding the stat. I agree with you, having more access to consummables and exploring this new facet of the game (the crafting system) can make up for a very interesting first playthrough. I plan on doing a Bandit in my first playthrough! Leveling up Arcane as main stat and such. I will say Int and Faith look tempting because of how cool some of the new spells look, but you’ll catch me dead before I pick the knight-clone with the lowest arcane stat in an open world game.Īrcane is also confirmed tied to certain weapons and spells, whereas luck in DS3 didn’t affect any spells directly, so I think there’s some cool shit in the game no one knows about governed by arcane. The discovery it gives is also going to be very useful in making things like sleep arrows that have rare ingredients, and I would bet there’s some awesome craftables like that we haven’t seen. Well all indications point to Arcane being the skill most closely tied to crafting and consumables (the bandit literally crushes a rock that lets him use homing soul mass clone in one of the preview videos), and in an open world game I wanna use all the consumables I find instead of making the same boring 40/40 quality Greatsword Vagabond we’ve already played with 10 times now. I see a lot of y’all are using Vagabond or Astrologer or some vanilla class because you think Arcane is going to “be useless” or “just a renamed luck”.
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